


I know I made few mistakes it the first try, but showing it step by step will help you to tell me where I do the wrong move. It’s not working with Unreal Engine version 4.17.2, and ARTV2 alpha which does, does not support what I need - facial animations etc.Īnd I want to export already created Mery rig instead of rigging character from start. I use Maya 2017, Unreal Engine version 4.17.2, no external plug-ins. You can download it from there for free to follow the steps I make and to reproduce everything I describe.

So, my aim is to import Mery rig which is free for non-commercial study projects: When you decide to post an answer, please consider I am not very experienced so elaborate whenever you can What I want to do? Overall, I know the idea behind exporting/importing from Maya to Unreal Engine, but the problem lays somewhere in details / options / steps.

Thammawan also has two other free Maya character rigs to download in his Gumroad store: another fantasy female character and a warrior mech.Hello all the good people of this community!įor few days by now I have an big problem exporting complex rig to Unreal Engine. The Reimu Hakurei rig is available for Maya on Windows, Linux and macOS. The download also includes a non-toon-shaded version of the character and the toon version can be switched to use casual modern clothing, making it suitable for use in projects with a range of visual styles. It features a hybrid FK/IK spine and limbs, facial controls and controls for animating the hair and clothing, and includes an AnimSchool picker for both the face and body.Īlthough you can render out using Maya’s Hardware renderer, the character is designed to be animated in Maya’s Viewport 2.0, and comes with a ShaderFX toon material, including an attribute for outline width. The rig is intended for offline animation work – Thammawan notes that it’s too heavy to be used in-game – ideally with stepped tangents to give a more anime-like result. The rig was created by Thammawan – whose resume includes work at Nintendo Software Technology and on Pixar virtual reality project Coco VR – as a personal project, and is free for non-commercial use.Ī versatile Maya rig for anime-style animation with a readymade toon material Technical animator Chonlawat ‘Takki’ Thammawan has released a neat anime-style Maya character rig based on Reimu Hakurei from Team Shanghai Alice’s Touhou Project games.
