

After taking out their leaders you will be met regualr raids from the remnants of the HN, who have gathered around some new leaders of their own in hidden locations. If all chiefs are defeated, only scattered remnants will be left. If both large tribes reach full power they will launch a massive war against each other. As each tribal leader is defeated they are absorbed into one of two larger more powerful tribes. Cannibals have been separated into up to 17 warring tribes. Plans for rebuilding under the Holy Nation as well, once I get their conquest of the Shek in. Including some dialog to help guide the player on how exactly to advance from stage to stage of the repairs. Rebuilding The Hub under the Shek Kingdom if their forces take either Bad Teeth or Stack from the Holy Nation. They will be pushed forward by the sole drive of rescuing her, and will not have any mercy if anyone should stand in their way. The Western Hive going crazy if their Queen is kidnapped. Your actions have consequences, and sometimes the innocent will suffer due to them regardless of your intentions. Mongrel and other locations falling to the Fogmen in certain conditions. Taking down all the upstart leaders will cause the Dust Bandits to disband entirely. Occupying nearby ruins for their HQs, and starting to have fights in the wilderness with each other. Dust Bandits having a civil war over leadership if the Dust King is taken down. Make sure to go give him some love for his work on it! :)

This is directly merged into the mod (with permission of course), so it is not needed to download the original, though it hurts nothing if you do. This will significantly improve compatibility with other mods that do the same, and should barely affect the user gameplay wise. Now uses Rustled's Unique Settlement Placements at its base.

As well as a character spawner to find those bugged NPCS, map to it also at Waystation bars. Now includes a world state checking character in Waystations to help with debugging issues with world states triggering. Be it adding effects to locations and factions that got none, or adding more detail to certain vanilla ones.

This mod is dedicated to filling out the areas left lacking by the dev's world reaction systems.
